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“We’ve been around for around three decades and we’ve been making games on many different platforms during that time, going all the way back to Amiga and Commodore 64 to the Super Nintendo and Sega Genesis. ĭiablo: Immortal feels like a Diablo game, just not one that’s for me And then around the world in many regions it’s their primary gaming device, and so it’s always been our aspiration. “Younger folks now, many of them, mobile is their primary gaming device. “The world is evolving both geographically and demographically,” he said. We hope our fans understand what we’re saying when we say that.” Blizzard EntertainmentĪdham said that Diablo: Immortal was developed as a way to bring the Diablo experience to the hundreds of millions of people who play games every day on their mobile device, including those who have transitioned from console and PC. “We still have multiple Diablo teams working on multiple unannounced Diablo projects.
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“We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing Switch and announcing Diablo: Immortal,” Adham said. The pair repeatedly stressed that Immortal is just one of the Diablo games currently in development at Blizzard and they hoped that fans will remain patient for future announcements. Today, Polygon spoke with Allen Adham, executive producer and Blizzard co-founder, and Dan Elggren, production director, about the response to Diablo: Immortal. Suffice it to say, a vocal portion of the Diablo fan base isn’t happy with Blizzard’s Diablo: Immortal announcement.
DIABLO IMMORTAL ANNOUNCEMENT SERIES
Multiple threads on the Diablo series subreddit have bemoaned Diablo: Immortal as a reskin of a pre-existing mobile game, calling Blizzard “out of touch” and equating the announcement to “a slap in the face.” During a BlizzCon panel, one attendee who stepped up to the microphone during a Q&A session sarcastically asked whether Diablo: Immortal was a delayed April Fool’s Day joke. The game’s announcement trailer has racked up more than a million views but it’s also received more than 257,000 dislikes. Blizzard unveiled Diablo: Immortal, a new game set in the the Diablo universe built for mobile devices, at BlizzCon 2018’s opening ceremony yesterday, and reaction from fans has been unkind at best.
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